The cast was never the problem the game didn’t pick up. I am glad SF3 exists how it exists, but in retrospect it is kind of crazy that they did not take a console release on the hardware of the time (PS1, Saturn, N64) into account. The industry became enamored with 3D and traditional arcades were sort of dying out and transitioning to console (games like Tekken were popular in arcades but really feel like they thrived via console releases) and Matt touches on something that I hadn't thought of, which was that Capcom didn't really have a good enough plan for that new arcade>console release trajectory. I always enjoyed and respected SF3 from the jump but it definitely feels like it was just wrong place/wrong time. It wasn't until the Dreamcast releases that the game sort of got a little bit of new I was so hyped for it leading up to its release and would devour any little bit of information in EGM or GameFan or whatever magazine of the time, but it definitely just sort of came and went like a wet fart. It was sort of tucked into the back corner of the Aladdin's Castle while stuff like Tekken 3 and MK4 were front and center on the big screens getting all the attention. I still remember feeling like I was the only kid that ever played the SF3 machine at my local arcade when it came out.
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